CURRENT OPPORTUNITIES


CG Puppet Artist
(click for full description)

The CG Puppet Artist creates and maintains animation control and surface deformation
simulating an organic surface quality for characters used in production. This role is
responsible for creating creatures and characters that are anatomically accurate, detailed, and
easily controlled by animators, plus tools to assist the manipulation/creation of characters.

Senior CG Painter (click for full description)

The Senior CG Painter is responsible for the creation and application of textures as well as
setting shader parameters to achieve surface qualities needed in the completion of assets used
in production. This role is tasked with trouble-shooting and resolving difficult paint
assignments as well as mentoring others in the Paint Department.

CG Painter (click for full description)

The CG Painter is responsible for the creation and application of textures as well as setting
shader parameters to achieve surface qualities needed in the completion of assets used in
production.

Computer Graphics Supervisor (click for full description)

The CG Supervisor is a key production position chartered to determine technical
and artist workflow approach towards realizing look of the film requirements for
a film production. This person will work closely with the creative team and R&D
to solve creative and technical problems as discovered during the course of
production. Additionally, this role is positioned to provide vision and guidance
towards building and optimizing production pipeline tools and workflow.

Nuke Compositor (click for full description)

The compositor works directly with all creative and production departments to assemble the
elements needed to create a final shot. This includes background plates, green/blue
screen, 3D elements, and photographic elements

Compositors also perform all 2D tasks required to take a shot to final: integrating CG and
photographic images, 2D animation, plate restoration and matte extraction, 2D tracking, and
helping with color correction, paint fixes and roto.

Must be eligible to work in the United States.

HOW TO APPLY FAQs

How do I apply for a job/internship?
Please review our openings in the Jobs or Internships sections, and apply by following the instructions in the posting.

How soon will I be contacted after I apply?
After applying for a position, you will receive an acknowledgment confirming that your application has been received. We will review your information and, if we determine that your background and skills are a good match for the position, we will be contacting you in the near future.

Due to the high volume of interest in our openings, we are unable to respond to phone call or email inquiries about jobs/internships.

What if I need to mail in my demo reel?
We will accept demo reels for open positions only, and they must be submitted with a signed Release Submission form. Please mail demo reels to:

Tippett Studio
2741 Tenth Street
Berkeley, CA 94710
Attention: [Include the name of the job/internship opening]

Can I send in my demo reel, even if I don’t see any current openings?
We do accept unsolicited reels, and they can be submitted one of two ways:

By Mail:
Tippett Studio
2741 Tenth Street
Berkeley, CA 94710
Attention: [Insert the type of position you are submitting your reel for.]

By Email:
Please refer to specific job/internship postings for email addresses.
For general submissions, mail to: jobs@tippett.com

What if I don’t see any openings that I’m qualified for?
If you do not see any openings that fit your background/skill set, please continue to check back on our website for future openings as these pages are updated periodically.

How long will my application material remain on file?
Applications submitted in response to an advertised job/internship opening will be retained for two years.

Can I call or email questions about working at Tippett?
Due to the high volume of interest in our openings, we are unable to respond to phone call or email inquiries about jobs/internships.

Jobs